What’s Next? (#79) — Pulsing Games with Avalon

What's Next? Hosted by IceyBooks
Hi everyone! Welcome to the another week of What’s Next?! Click here to read more about the meme and be sure to link up your posts below.

Here are a few I have to (or want to!) read soon. Which first?

Avalon

Of the various star systems that make up the Confederation, most lie thousands of light-years from First Earth-and out here, no one is free. The agencies that govern the Confederation are as corrupt as the crime bosses who patrol it, and power is held by anyone with enough greed and ruthlessness to claim it. That power is derived from one thing: metatech, the devices that allow people to travel great distances faster than the speed of light.

Jeth Seagrave and his crew of teenage mercenaries have survived in this world by stealing unsecured metatech, and they’re damn good at it. Jeth doesn’t care about the politics or the law; all he cares about is earning enough money to buy back his parents’ ship, Avalon, from his crime-boss employer and getting himself and his sister, Lizzie, the heck out of Dodge. But when Jeth finds himself in possession of information that both the crime bosses and the government are willing to kill for, he is going to have to ask himself how far he’ll go to get the freedom he’s wanted for so long.

Pulse

From New York Times bestselling author Patrick Carman, a teen fantasy-adventure of epic proportions. In 2051, some teens have a “pulse,” the power to move objects with their minds. Compulsively readable, with thrilling action scenes and a tender love story.

The year is 2051, and the world is still recognizable. With the help of her mysterious classmate Dylan Gilmore, Faith Daniels discovers that she can move objects with her mind. This telekinetic ability is called a “pulse,” and Dylan has the talent, too.

In riveting action scenes, Faith demonstrates her ability to use her pulse against a group of telekinesis masters so powerful they will flatten their enemies by uprooting street lights, moving boulders, and changing the course of a hurtling hammer so that it becomes a deadly weapon. But even with great talent, the mind—and the heart—can be difficult to control. If Faith wants to join forces with Dylan and save the world, she’ll have to harness the power of both.

Patrick Carman’s Pulse trilogy is a stunning, action-filled triumph about the power of the mind—and the power of love.

Mind Games

Fia was born with flawless instincts. Her first impulse, her gut feeling, is always exactly right. Her sister, Annie, is blind to the world around her—except when her mind is gripped by strange visions of the future.

Trapped in a school that uses girls with extraordinary powers as tools for corporate espionage, Annie and Fia are forced to choose over and over between using their abilities in twisted, unthinkable ways…or risking each other’s lives by refusing to obey.

In a stunning departure from her New York Times bestselling Paranormalcy trilogy, Kiersten White delivers a slick, edgy, heartstoppingly intense psychological thriller about two sisters determined to protect each other—no matter the cost.

What’s Next?
Link up your What’s Next posts below. Please use a direct link. And be sure to return next week!

About Asma

Asma is a cat-loving co-blogger at IceyBooks. She's a 13 year old homeschooler who spends her time blogging (obviously), reading, and whatever else strikes her fancy.
HarperTeen, What's Next?

4 Responses

  1. Kyra says:

    Read Mind Games! :D

  2. Pingback: Truth or Dare 4 | The Small Nerd

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>